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Fingerprint Dive into the research topics where Dean Groom is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Students Engineering & Materials Science
learning Social Sciences
poster Social Sciences
Astronomy Engineering & Materials Science
literacy Social Sciences
Planets Engineering & Materials Science
Taxonomies Engineering & Materials Science
Software design Engineering & Materials Science

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Research Outputs 2010 2018

  • 4 Conference proceeding contribution
  • 1 Chapter
  • 1 Article

Digital games: providing unique digital literacy challenges in childhood

Groom, D. & O'Connell, J., 2018, Digital literacy unpacked. Reedy, K. & Parker, J. (eds.). London: Facet Publishing, p. 63-82 20 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

literacy
citizenship
Teaching
leader
learning

A brave new world: Introducing the planets online

Spence, N., Groom, D., de Marco, O., Parker, R., Ireland, M. & Wardle, M., 2012, ASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education. Brown, M., Hartnett, M. & Stewart, T. (eds.). Tugun, Australia: ASCILITE, p. 867-871 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

Astronomy
Planets
Students
university
science

Evolvability: a world of persistent ambient digital culture

Groom, D., 2012, In : Scan. 31, 1, p. 14-17 4 p.

Research output: Contribution to journalArticleResearchpeer-review

educational technology
learning
learning environment
educator
Teaching

Paper, Rock, Shotgun? Moving immersive online games from DEstructive to CONstructive

Kerr, T. & Groom, D., 2011, Proceedings of the Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2011. Tugun, Queensland, p. 715-717 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

poster
Taxonomies
Software design
learning theory
taxonomy

Blended reality: issues and potentials in combining virtual worlds and face-to-face classes

Bower, M., Cram, A. & Groom, D., Dec 2010, Proceedings of the 27th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2010. Steel, C., Keppell, M., Gerbic, P. & Housego, S. (eds.). QLD, Australia: University of Queensland Press, p. 129-140 12 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

Open Access
File
Teaching
Students
learning
video
classroom