Malcolm Ryan


  • 192 Citations
  • 5 h-Index
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Personal profile

Research interests

  • Game design and development
  • Virtual reality
  • Games for vision science
  • Cognitive decision-making and learning
  • Games-based learning
  • Moral psychology
  • Systematic story generation methods
  • Machine Learning

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

Motion planning Engineering & Materials Science
Planning Engineering & Materials Science
Robots Engineering & Materials Science
Reinforcement learning Engineering & Materials Science
Inductive logic programming (ILP) Engineering & Materials Science
Decision making Engineering & Materials Science
moral judgement Social Sciences
psychology Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2018 2019

Measuring morality

Howarth, S. & Ryan, M.

1/01/18 → …

Project: Research

Videogames for Vision Science

Ryan, M. & Boon, M.

1/01/18 → …

Project: Research

Social Eye Gaze in Virtual Agents

Ryan, M., Caruana, N. & Quinn, R.

1/01/18 → …

Project: Research

Designing for moral engagement in videogames

Ryan, M., Formosa, P., Howarth, S. & Messer, J.


Project: ResearchFaculty Grant (FBE, FSE and FHS ONLY)

Research Output 1996 2018

Incremental acquisition of values to deal with cybersecurity ethical dilemmas

Richards, D., Dignum, V., Ryan, M. & Hitchens, M., 1 Jan 2018, Knowledge Management and Acquisition for Intelligent Systems: 15th Pacific Rim Knowledge Acquisition Workshop, PKAW 2018, Proceedings. Yoshida, K. & Lee, M. (eds.). Cham: Springer, Springer Nature, p. 32-45 14 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11016 LNAI).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

Decision making
Decision Making
Knowledge Acquisition

Normative values for a tablet computer-based application to assess chromatic contrast sensitivity

Bodduluri, L., Boon, M. Y., Ryan, M. & Dain, S. J., Apr 2018, In : Behavior Research Methods. 50, 2, p. 673-683 11 p.

Research output: Contribution to journalArticleResearchpeer-review

Handheld Computers
Contrast Sensitivity
Video Games
Vision Tests

Focus, sensitivity, judgement, action: four lenses for designing morally engaging games

Ryan, M., Staines, D. & Formosa, P., 2017, In : Transactions of the Digital Games Research Association. 3, 2, p. 143-173 31 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access
moral judgement
decision making

Impact of gamification of vision tests on the user experience

Bodduluri, L., Boon, M. Y., Ryan, M. & Dain, S. J., 1 Aug 2017, In : Games for health journal. 6, 4, p. 229-236 8 p.

Research output: Contribution to journalArticleResearchpeer-review

Vision Tests
Handheld Computers
Video Games

Morality play: a model for developing games of moral expertise

Staines, D., Formosa, P. & Ryan, M., 6 Nov 2017, In : Games and Culture.

Research output: Contribution to journalArticleResearchpeer-review

Moral Development

Activities 2018 2018

  • 1 Editorial work

Games and Culture (Journal)

Malcolm Ryan (Editor), Paul Formosa (Editor), Rowan Tulloch (Editor)

Activity: Publication peer-review and editorial workEditorial work