Malcolm Ryan

Dr

  • 209 Citations
  • 6 h-Index
19962020
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Personal profile

Research interests

  • Game design and development
  • Virtual reality
  • Games for vision science
  • Cognitive decision-making and learning
  • Games-based learning
  • Moral psychology
  • Systematic story generation methods
  • Machine Learning

Fingerprint Dive into the research topics where Malcolm Ryan is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

Motion planning Engineering & Materials Science
Planning Engineering & Materials Science
Robots Engineering & Materials Science
Reinforcement learning Engineering & Materials Science
morality Social Sciences
Inductive logic programming (ILP) Engineering & Materials Science
psychology Social Sciences
Decision making Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2017 2020

Gaming to Net Zero

Hazelton, J., Ryan, M. & Leong, S.

3/06/1930/04/20

Project: Other

Social Eye Gaze in Virtual Agents

Ryan, M., Caruana, N. & Quinn, R.

1/01/18 → …

Project: Research

Videogames for Vision Science

Ryan, M. & Boon, M.

1/01/18 → …

Project: Research

Measuring morality

Howarth, S. & Ryan, M.

1/01/18 → …

Project: Research

Research Outputs 1996 2019

Measuring morality in videogames research

Ryan, M., Formosa, P., Howarth, S. & Staines, D., 10 Oct 2019, In : Ethics and Information Technology.

Research output: Contribution to journalArticleResearchpeer-review

morality
Education
research interest
evaluation
entertainment

Morality play: a model for developing games of moral expertise

Staines, D., Formosa, P. & Ryan, M., 1 Jun 2019, In : Games and Culture. 14, 4, p. 410-429 20 p.

Research output: Contribution to journalArticleResearchpeer-review

morality
expertise
Moral Development
Psychology
Intuition

Playing around with morality: introducing the special issue on "morality play"

Ryan, M., Formosa, P. & Tulloch, R., 1 Jun 2019, In : Games and Culture. 14, 4, p. 299-305 7 p.

Research output: Contribution to journalArticleResearchpeer-review

computer game
field research
morality
moral philosophy
Video Games

The Great Fire

Messer, J., Ryan, M., Formosa, P. & Howarth, S., 1 Nov 2019

Research output: Non-traditional research outputOther Creative workResearch

Incremental acquisition of values to deal with cybersecurity ethical dilemmas

Richards, D., Dignum, V., Ryan, M. & Hitchens, M., 1 Jan 2018, Knowledge Management and Acquisition for Intelligent Systems: 15th Pacific Rim Knowledge Acquisition Workshop, PKAW 2018, Proceedings. Yoshida, K. & Lee, M. (eds.). Cham: Springer, Springer Nature, p. 32-45 14 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11016 LNAI).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

Dilemma
Ripple
Decision making
Decision Making
Knowledge Acquisition

Activities 2018 2018

  • 1 Editorial work

Games and Culture (Journal)

Malcolm Ryan (Editor), Paul Formosa (Editor), Rowan Tulloch (Editor)
2018

Activity: Publication peer-review and editorial workEditorial work