• 54 Citations
  • 5 h-Index

Research output per year

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Personal profile


Dr Mitchell McEwan started as a Lecturer in Computer Games at Macquarie University in 2019, and teaches into the Bachelor of Game Design and Development. Dr McEwan was a lecturer and founding member of the Games Research and Interaction Design Lab at Queensland University of Technology and is Co-Founder and Director of TBD Game Company, which developed the iOS game Endless Runner X.

Mitchell earned his PhD from QUT with research focused on The Influence of Naturally Mapped Control Interfaces for Video Games on the Player Experience and Intuitive Interaction. Mitchell studied acting at an undergraduate level, earning a Bachelor of Fine Arts from Rutgers University, and also received a Master of IT in Game Design from QUT. Interested in video games and related emerging techologies, his work aims to explore new opportunities for interactivity, improve accessibility, and develop techniques to evaluate and expand the expressive and affective powers of the medium.

Research interests

  • Game Design and Production
  • Human-Computer Interaction
  • Player and User Experience
  • Natural User Interfaces
  • Applied Gaming
  • Interaction Design for Children
  • Intuitive Interaction

Education/Academic qualification

Doctor of Philosophy, Queensland University of Technology

Master of IT, Queensland University of Technology

Bachelor of Fine Arts, Rutgers - The State University of New Jersey

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Research Outputs

  • 54 Citations
  • 5 h-Index
  • 4 Conference proceeding contribution
  • 2 Article
  • 1 Chapter
  • 1 Master (Research) Thesis

Greater rewards in videogames lead to more presence, enjoyment and effort

Johnson, D., Klarkowski, M., Vella, K., Phillips, C., McEwan, M. & Watling, C. N., Oct 2018, In : Computers in Human Behavior. 87, p. 66-74 9 p.

Research output: Contribution to journalArticle

  • 5 Citations (Scopus)

    Perspectives on the nature of intuitive interaction

    Blackler, A., Desai, S., McEwan, M., Popovic, V. & Diefenbach, S., 2018, Intuitive interaction: research and application. Blackler, A. (ed.). Boca Raton: Florida: CRC Press (Taylor and Francis), p. 19-39 21 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation

    Klarkowski, M., Johnson, D., Wyeth, P., McEwan, M., Phillips, C. & Smith, S., 7 May 2016, CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery, p. 5583-5594 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

    13 Citations (Scopus)

    Natural mapping and intuitive interaction in videogames

    McEwan, M., Blackler, A., Johnson, D. & Wyeth, P., 1 Jan 2014, CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. New York: Association for Computing Machinery, Inc, p. 191-200 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

  • 13 Citations (Scopus)