• 13 Citations
  • 3 h-Index

Research output per year

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Research Outputs


Using discourse analysis to assess student problem-solving in a virtual world

Kennedy-Clark, S. & Wheeler, P., 2014, Cases on the assessment of scenario and game-based virtual worlds in higher education. Kennedy-Clark, S., Everett, K. & Wheeler, P. (eds.). Hershey, PA: Information Science Reference, p. 211-253 43 p. (Advances in Game-Based Learning (AGBL) Book Series).

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)