Personal profile

Biography

My work is driven by a passion for innovation and engagement. My research focuses on the political and cultural impacts of emerging technologies. Through consulting and grant partnerships I work closely with industry to transform academic insights into solutions for real-world problems. My teaching harnesses the power of innovative pedagogy to make learning enjoyable, understandable, and rewarding. The innovative nature of my teaching practices has been recognised with a national teaching award (Australian Awards for University Teaching Citation for Outstanding Contributions to Student Learning) and the prestigious Optus Future Maker Grant, where my work was recognised for its impact in helping disadvantaged and vulnerable youth navigate the challenges of education. I am an active researcher in the discipline of digital media theory, with a particular interest in video gaming, social media, and artificial intelligence.

I teach a variety of undergraduate units covering digital and social media and video gaming and I am an experienced post-graduate supervisor. I am the Coordinator of the Interactive Design Major (Bachelor of Media and Communications), have served as Program Director for the Games and Interactivity Major (Bachelor of Arts), and was on the Macquarie University International College (MUIC) executive subcommittee. I offer gamification consulting services, where I help businesses improve staff satisfaction, and client engagement through the use of game mechanics and logics.

Research interests

My research focuses on how emerging technologies impact our culture, work, and leisure. I am fascinated by technological and cultural change and the challenges and opportunities it opens. From exploring how education institutions, businesses, and government agencies can better engage their audience/clients through data backed gamification strategies, to understanding the radical disruption of AI for almost all aspects of 21st century living, my work looks to bring together rigorous research with practical and applied examples and outcomes.

 

Research Areas

  • Innovative Pedagogy
  • Video Games
  • Social Media
  • Artificial Intelligence
  • Gamification
  • Serious Games
  • Digital Culture

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