Engineering & Materials Science
Video on demand
100%
Servers
74%
Video streaming
70%
Bandwidth
51%
Edge computing
39%
Scheduling
35%
Internet
35%
Experiments
29%
Crowdsourcing
29%
Communication
27%
Blockchain
23%
Costs
21%
Telecommunication traffic
18%
Data privacy
17%
Internet of things
17%
Machine learning
17%
Scheduling algorithms
16%
Crystals
15%
Collaborative filtering
15%
HTTP
13%
Industrial internet of things (IIoT)
12%
Learning algorithms
11%
Electric power distribution
10%
Recommender systems
10%
User experience
10%
Adaptive algorithms
10%
Agglomeration
9%
Learning systems
8%
Mobile computing
8%
Data streams
8%
Deep learning
8%
Scalability
8%
Tile
8%
Fusion reactions
8%
Wireless networks
7%
Cameras
7%
Sampling
7%
Stochastic models
6%
Feedback
6%
Botnet
6%
Frequency allocation
6%
Autoregressive moving average model
6%
Electricity
6%
Assisted living
6%
Advanced driver assistance systems
6%
Base stations
6%
Video recording
6%
Ordinary differential equations
6%
Markov processes
6%
Mathematics
Learning
44%
Recommendations
24%
Personalized Recommendation
20%
Minority Game
15%
Participation
15%
Server
12%
Training
12%
Bandwidth
11%
Communication
10%
Incentive Mechanism
10%
Model
9%
User Behavior
9%
Experiment
9%
Video on Demand
9%
Privacy
9%
Gaming
8%
Privacy Preserving
8%
Bandwidth Allocation
8%
Boosting
8%
Caching
7%
Incentives
6%
Incomplete Information
6%
Control Algorithm
6%
Compression
6%
Gradient
5%
Performance
5%
Decentralized
5%
Point Process
5%
Attack
5%
Business & Economics
Privacy Preserving
14%
Movies
12%
Latency
10%
Internet of Things
9%
Dynamic Modeling
8%
Streaming Video
8%
Anomaly Detection
8%
Sensor
7%
Autonomous Vehicles
7%
Summarization
7%
Congestion Games
7%
Fusion
7%
Recommender Systems
6%
Bandwidth
6%
Gaming
6%
Tag
5%
Privacy
5%
Division of Labor
5%
Sampling
5%
Boosting
5%