This Project aims to investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdisciplinary expertise in ethics, artificial intelligence and serious game design. Expected outcomes of the Project include new technologies for cybersecurity training and strengthened interdisciplinary collaboration between computing and humanities. This should provide significant benefits in the integration of deeper understanding of the ethical impact of new cybertechnologies.
|Short title||Cyberethics training|
|Effective start/end date||1/12/19 → 30/06/23|