Project Details
Description
There is a growing interest in videogames for ethics education as they can provide a safe yet meaningful space for players to practice moral choice. A well-designed game can immerse a player in a world and challenge them with difficult moral choices, but poor design can negate this challenge by making in-game morality merely a strategic choice made to win, instead of for its own sake. To establish which design factors are most important in maintaining moral engagement, we will implement a variety of games based around a common set of moral narratives and test them with human subjects, recording their choices. The outcome will be a set of validated design principles for the creation of games for ethics education.
| Status | Finished |
|---|---|
| Effective start/end date | 1/01/18 → 31/12/19 |
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The Great Fire: experiments in moral decision-making
Ryan, M., McEwan, M., Formosa, P., Howarth, S. & Messer, J., 2023, p. 1-4. 4 p.Research output: Contribution to conference › Paper › peer-review
Open Access -
Morality play: a model for developing games of moral expertise
Staines, D., Formosa, P. & Ryan, M., 1 Jun 2019, In: Games and Culture. 14, 4, p. 410-429 20 p.Research output: Contribution to journal › Article › peer-review
27 Link opens in a new tab Citations (Scopus) -
Focus, sensitivity, judgement, action: four lenses for designing morally engaging games
Ryan, M., Staines, D. & Formosa, P., 2017, In: Transactions of the Digital Games Research Association. 3, 2, p. 143-173 31 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile235 Downloads (Pure)