3DApe

a real-time 3D Audio Playback Engine

Craig Jin, Alan Kan*, Dennis Lin, Matthew McGinity, Keir Smith, Teewoon Tan, Andre van Schaik

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

Abstract

A new 3D Audio Playback Engine (3DApe) and an associated 3D Audio Soundtrack Producer (3DASP) were developed for a distributed and interactive, spherically-panoramic 3D cinematic artwork, Conversations, which was exhibited at the Powerhouse Museum in Sydney, Australia (December, 2004). 3DASP is designed to produce spatial-audio soundtracks with no restrictions on the number of sound sources that can be rendered simultaneously with real-time head-tracking in virtual auditory space. 3DApe is an auditory user interface (AUI) which can simultaneously play back pre-rendered, spatial-audio soundtracks created by 3DASP, spatially render up to four instantaneous and simultaneous sound sources on command and provide 3D audio communications using voice over IP. 3DApe provides complete control of its functionality via command messages passed using socket communications. In the Conversations exhibit, 3DApe was controlled by the Virtools graphical software engine.

Original languageEnglish
Title of host publication118th Convention Spring Preprints 2005
Subtitle of host publicationMay 28-31, 2005, Barcelona, Spain
PublisherAudio Engineering Society
Pages1925-1932
Number of pages8
Volume4
ISBN (Print)9781604234848
Publication statusPublished - 2005
Externally publishedYes
EventConvention Spring Preprints (118th : 2005) - Barcelona, Spain
Duration: 28 May 200531 May 2005
Conference number: 118th

Conference

ConferenceConvention Spring Preprints (118th : 2005)
CountrySpain
CityBarcelona
Period28/05/0531/05/05

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  • Cite this

    Jin, C., Kan, A., Lin, D., McGinity, M., Smith, K., Tan, T., & van Schaik, A. (2005). 3DApe: a real-time 3D Audio Playback Engine. In 118th Convention Spring Preprints 2005: May 28-31, 2005, Barcelona, Spain (Vol. 4, pp. 1925-1932). Audio Engineering Society.