A cognitive modelling approach to capturing the context of complex behaviour in gameplay

Manolya Kavakli*, Jason R. Thorne

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

7 Citations (Scopus)

Abstract

The goal of this paper is to present a cognitive modelling approach to capturing the context of complex behaviour in gameplay. This cognitive model can be used for the implementation of goal-directed agents in computer games. In this paper, first, we explore the role of context in artificial systems and postulate that contextual mechanisms may be active mental processes intermixed with others. Considering cognition as a complex system, we investigate semiotics by analysing the verbal protocols of game players during game-play. We discuss the cognitive actions involved in game-play and see the interdependency between them. At the end, we focus on modelling cognitive processes to implement artificial agents in computer games.

Original languageEnglish
Title of host publicationProceedings of the First International Conference on Information Technology and Applications (ICITA 2002)
Place of PublicationBathurst, Australia
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages297-302
Number of pages6
ISBN (Print)1864671149
Publication statusPublished - 2002
Externally publishedYes
EventProceedings of the First International Conference on Information Technology and Applications (ICITA 2002) - Bathurst, Australia
Duration: 25 Nov 200228 Nov 2002

Other

OtherProceedings of the First International Conference on Information Technology and Applications (ICITA 2002)
CountryAustralia
CityBathurst
Period25/11/0228/11/02

Keywords

  • Cognitive Science
  • Games
  • Intelligent Systems
  • Natural Languages

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