A cross-disciplinary approach to degree programs in video games

Michael Hitchens*, Rowan Tulloch, Adam Ruch

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

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Abstract

Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video games. These programs are a joint initiative of the Departments of Computing and Media, Music, Communication and Cultural Studies. The programs represent an innovative approach to curriculum structure in this area, combining technical, design and reflective critical practice to produce rounded graduates with a wide knowledge of issues and practices in interactive media. This paper describes the process of designing these programs, the aims and rationales guiding their design and their detailed structure. The central guiding principle behind the programs was that accomplished designers of interactive media, particularly video games, need both a sound technical background and an appreciation of the relationship between users, society and their designs. This is reflected in both the structure of the programs and the pedagogical approaches in the specialist units.

Original languageEnglish
Pages (from-to)49-57
Number of pages9
JournalAsian Social Science
Volume8
Issue number14
DOIs
Publication statusPublished - 2012

Bibliographical note

Copyright the Author(s). Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the author/s.

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