TY - JOUR
T1 - A cross-disciplinary approach to degree programs in video games
AU - Hitchens, Michael
AU - Tulloch, Rowan
AU - Ruch, Adam
N1 - Copyright the Author(s). Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the author/s.
PY - 2012
Y1 - 2012
N2 - Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video games. These programs are a joint initiative of the Departments of Computing and Media, Music, Communication and Cultural Studies. The programs represent an innovative approach to curriculum structure in this area, combining technical, design and reflective critical practice to produce rounded graduates with a wide knowledge of issues and practices in interactive media. This paper describes the process of designing these programs, the aims and rationales guiding their design and their detailed structure. The central guiding principle behind the programs was that accomplished designers of interactive media, particularly video games, need both a sound technical background and an appreciation of the relationship between users, society and their designs. This is reflected in both the structure of the programs and the pedagogical approaches in the specialist units.
AB - Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video games. These programs are a joint initiative of the Departments of Computing and Media, Music, Communication and Cultural Studies. The programs represent an innovative approach to curriculum structure in this area, combining technical, design and reflective critical practice to produce rounded graduates with a wide knowledge of issues and practices in interactive media. This paper describes the process of designing these programs, the aims and rationales guiding their design and their detailed structure. The central guiding principle behind the programs was that accomplished designers of interactive media, particularly video games, need both a sound technical background and an appreciation of the relationship between users, society and their designs. This is reflected in both the structure of the programs and the pedagogical approaches in the specialist units.
UR - http://www.scopus.com/inward/record.url?scp=84869016735&partnerID=8YFLogxK
U2 - 10.5539/ass.v8n14p49
DO - 10.5539/ass.v8n14p49
M3 - Article
AN - SCOPUS:84869016735
SN - 1911-2017
VL - 8
SP - 49
EP - 57
JO - Asian Social Science
JF - Asian Social Science
IS - 14
ER -