A design template for multisensory and multimodal games to train and test children for sound localisation acuity

Maria Carmela Sogono, Deborah Richards

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

4 Citations (Scopus)

Abstract

Children with single-sided deafness (SSD) may experience increased rates of behavioural and educational problems since the ability to hear and listen is linked to normal brain development. This paper explores the issue of improving an aspect of hearing ability of children with SSD called sound localisation via an electronic game. We draw on existing literature to identify design principles to guide the creation of a multimodal, multisensory game to improve sound localisation and introduce a game module template to provide a structured framework on how to describe such games. Finally, game evaluation is considered.

Original languageEnglish
Title of host publicationIE 2013 - Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
EditorsStefan Greuter
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages1-10
Number of pages10
ISBN (Print)9781450322546
DOIs
Publication statusPublished - 2013
Event9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, IE 2013 - Melbourne, VIC, Australia
Duration: 30 Sept 20131 Oct 2013

Other

Other9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, IE 2013
Country/TerritoryAustralia
CityMelbourne, VIC
Period30/09/131/10/13

Keywords

  • Baha
  • unilateral hearing loss
  • hearing
  • instructional game
  • multimodal
  • multisensory
  • single sided deafness
  • perceptual learning
  • perceptual motor training

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