Abstract
So far, the main focus of AI research around RTS games has been towards creating autonomous, virtual opponents to compete against human beings or other autonomous players. At the same time, popular commercial titles are increasing their emphasis on micro-management; neglecting development towards further autonomy. This paper proposes a simple reactive agent that is proficient in combat tasks. This agent will be the basis of individual units; forming the backbone of a multiagent system. Built on this is a novel control scheme that is designed to aid a human player; deferring all strategic decisions to the controller. Finally, the paper will show the results of experiments designed to evaluate the effectiveness of the proposed control scheme.
Original language | English |
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Title of host publication | Playing the system |
Subtitle of host publication | poceedings of the 8th Australasian Conference on Interactive Entertainment, 21-22 July 2012 Auckland University of Technology, Auckland, New Zealand |
Editors | Daniel Cermak-Sassenrath |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1-9 |
Number of pages | 9 |
ISBN (Print) | 9781450314107 |
DOIs | |
Publication status | Published - 2012 |
Event | 8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 - Auckland, New Zealand Duration: 21 Jul 2012 → 22 Jul 2012 |
Other
Other | 8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 |
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Country/Territory | New Zealand |
City | Auckland |
Period | 21/07/12 → 22/07/12 |