A novel agent based control scheme for RTS games

Matt Cabanag*, Deborah Richards, Michael Hitchens

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

So far, the main focus of AI research around RTS games has been towards creating autonomous, virtual opponents to compete against human beings or other autonomous players. At the same time, popular commercial titles are increasing their emphasis on micro-management; neglecting development towards further autonomy. This paper proposes a simple reactive agent that is proficient in combat tasks. This agent will be the basis of individual units; forming the backbone of a multiagent system. Built on this is a novel control scheme that is designed to aid a human player; deferring all strategic decisions to the controller. Finally, the paper will show the results of experiments designed to evaluate the effectiveness of the proposed control scheme.

Original languageEnglish
Title of host publicationPlaying the system
Subtitle of host publicationpoceedings of the 8th Australasian Conference on Interactive Entertainment, 21-22 July 2012 Auckland University of Technology, Auckland, New Zealand
EditorsDaniel Cermak-Sassenrath
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery (ACM)
Pages1-9
Number of pages9
ISBN (Print)9781450314107
DOIs
Publication statusPublished - 2012
Event8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012 - Auckland, New Zealand
Duration: 21 Jul 201222 Jul 2012

Other

Other8th Australasian Conference on Interactive Entertainment: Playing the System, IE 2012
CountryNew Zealand
CityAuckland
Period21/07/1222/07/12

Fingerprint Dive into the research topics of 'A novel agent based control scheme for RTS games'. Together they form a unique fingerprint.

Cite this