Abstract
The current generation of young people have grown up with digital technologies and this has led to widespread consideration of how to use these technologies for education and training. We are interested in the potential for developing game-like training modules for deployment on personal digital devices to allow trainee pilots to practise information extraction skills for a variety of different contexts. The current study is based on an instrument scanning perceptual training module reported by Kellman and Kaiser (1994). While we expect that novices will be able to easily learn the instrument scanning tasks, it is important to ascertain whether their performance reflects an increased understanding of the flying situation, or just a correct choice learned implicitly within the context of the specific experimental tasks. If the latter, the possibility of negative transfer of gaming strategies to real world performance requires further examination.
Original language | English |
---|---|
Title of host publication | Proceedings of the Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2011 |
Pages | 842-846 |
Number of pages | 5 |
Publication status | Published - 2011 |
Event | Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 - Hobart, TAS, Australia Duration: 4 Dec 2011 → 7 Dec 2011 |
Other
Other | Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 |
---|---|
Country/Territory | Australia |
City | Hobart, TAS |
Period | 4/12/11 → 7/12/11 |
Keywords
- Aviation
- Cognitive skills
- Instrument scanning
- Perceptual training