Abstract
In the current information age, cybersecurity is essential for handling and protecting data in an ethical manner. Implementing appropriate cybersecurity policies and practices that will encourage people to exercise good ethical behaviour is therefore essential. Video games are a promising medium for allowing individuals to explore their behaviours in an ethically safe way. Our project will draw together a novel combination of theories and technologies from cybersecurity, moral psychology, artificially intelligent agent societies, knowledge-based systems, and serious game design to create and validate its ethical simulation. By using AI to implement societies of intelligent ethical agents in a serious video game, we will create a simulation environment with scope for deep and complex ethical engagement. Following the principles of moral psychology, this simulation will be used to design a sophisticated ethical training tool in a cybersecurity context.
Original language | English |
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Title of host publication | Proceedings of the 9th Conference of the Australian Institute of Computer Ethics (AiCE 2020) |
Subtitle of host publication | Computer Ethics in the New Normal |
Publisher | Australasian Institute of Computer Ethics (AiCE) |
Pages | 1-9 |
Number of pages | 9 |
ISBN (Electronic) | 9780646831077 |
Publication status | Published - 2020 |
Event | Conference of the Australasian Institute of Computer Ethics (9th : 2020) - Virtual, Australia Duration: 28 Nov 2020 → 10 Dec 2020 |
Conference
Conference | Conference of the Australasian Institute of Computer Ethics (9th : 2020) |
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Abbreviated title | AiCE 2020 |
Country/Territory | Australia |
Period | 28/11/20 → 10/12/20 |
Keywords
- Intelligent ethical agents
- Cyberethics training game
- AORTA
- Ripple Down Rules
- Cybersecurity ethics
- Serious games
- AI ethics