Abstract
The aim of this paper is to measure the user performance in computer games via monitoring the gameplay and highlight the users' preferences on choosing an input device for a more satisfactory gameplay. We conducted a series of experiments to test a number of input devices from human-computer interaction point of view. We chose three input devices: keyboard, joystick and mouse, as well as two different types of driving games. Our research results suggest that choosing a dedicated input device for a specific game is necessary to improve players' performance and satisfaction in playing computer games. This may be a keyboard or a joystick depending on the nature and the style of the game.
Original language | English |
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Title of host publication | Proceedings of the First International Conference on Information Technology and Applications (ICITA 2002) |
Place of Publication | Bathurst |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Pages | 291-295 |
Number of pages | 5 |
ISBN (Print) | 1864671149 |
Publication status | Published - 2002 |
Externally published | Yes |
Event | Proceedings of the First International Conference on Information Technology and Applications (ICITA 2002) - Bathurst, Australia Duration: 25 Nov 2002 → 28 Nov 2002 |
Other
Other | Proceedings of the First International Conference on Information Technology and Applications (ICITA 2002) |
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Country/Territory | Australia |
City | Bathurst |
Period | 25/11/02 → 28/11/02 |
Keywords
- Computer Games
- Input devices
- Usability Testing
- User Performance