A usability study of input devices on measuring user performance in computer games

Manolya Kavakli*, Jason R. Thorne

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

7 Citations (Scopus)

Abstract

The aim of this paper is to measure the user performance in computer games via monitoring the gameplay and highlight the users' preferences on choosing an input device for a more satisfactory gameplay. We conducted a series of experiments to test a number of input devices from human-computer interaction point of view. We chose three input devices: keyboard, joystick and mouse, as well as two different types of driving games. Our research results suggest that choosing a dedicated input device for a specific game is necessary to improve players' performance and satisfaction in playing computer games. This may be a keyboard or a joystick depending on the nature and the style of the game.

Original languageEnglish
Title of host publicationProceedings of the First International Conference on Information Technology and Applications (ICITA 2002)
Place of PublicationBathurst
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages291-295
Number of pages5
ISBN (Print)1864671149
Publication statusPublished - 2002
Externally publishedYes
EventProceedings of the First International Conference on Information Technology and Applications (ICITA 2002) - Bathurst, Australia
Duration: 25 Nov 200228 Nov 2002

Other

OtherProceedings of the First International Conference on Information Technology and Applications (ICITA 2002)
CountryAustralia
CityBathurst
Period25/11/0228/11/02

Keywords

  • Computer Games
  • Input devices
  • Usability Testing
  • User Performance

Fingerprint

Dive into the research topics of 'A usability study of input devices on measuring user performance in computer games'. Together they form a unique fingerprint.

Cite this