An exploitation ecosystem model for fan-based labour in the games industry

Chris McCutcheon*, Michael Hitchens, Mitchell McEwan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

This paper will introduce the Exploitation Ecosystem (ExEc) model, which is based upon the foundational work of Dyer-Witheford and de Peuter (2006), Crane (2013), and Barrientos et al. (2013). The ExEc model organises and synthesizes research in slavery, exploitation, and precarious work into a more focused structure that can be applied to understanding exploitation in affluent modern economies. The model re-categorises the work of previous researchers and integrates them in a holistic approach, represented across two layers in the proposed model. The basic architecture of the model is introduced, revealing three aspects to exploitation: organisational, societal and individual, and is illustrated via examples. The ExEc model is particularly relevant to domains that rely heavily on fan passion and third-party content creators for their success, such as the games industry.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2022
Place of PublicationFinland
PublisherDigital Games Research Association (DiGRA)
Number of pages13
Publication statusPublished - 2022
EventDiGRA 2022 - Kraków, Poland
Duration: 7 Jul 202211 Jul 2022

Conference

ConferenceDiGRA 2022
Country/TerritoryPoland
CityKraków
Period7/07/2211/07/22

Keywords

  • exploitation
  • modern slavery
  • theoretical model
  • fan labour

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