Abstract
This paper will introduce the Exploitation Ecosystem (ExEc) model, which is based upon the foundational work of Dyer-Witheford and de Peuter (2006), Crane (2013), and Barrientos et al. (2013). The ExEc model organises and synthesizes research in slavery, exploitation, and precarious work into a more focused structure that can be applied to understanding exploitation in affluent modern economies. The model re-categorises the work of previous researchers and integrates them in a holistic approach, represented across two layers in the proposed model. The basic architecture of the model is introduced, revealing three aspects to exploitation: organisational, societal and individual, and is illustrated via examples. The ExEc model is particularly relevant to domains that rely heavily on fan passion and third-party content creators for their success, such as the games industry.
Original language | English |
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Title of host publication | Proceedings of DiGRA 2022 |
Place of Publication | Finland |
Publisher | Digital Games Research Association (DiGRA) |
Number of pages | 13 |
Publication status | Published - 2022 |
Event | DiGRA 2022 - Kraków, Poland Duration: 7 Jul 2022 → 11 Jul 2022 |
Conference
Conference | DiGRA 2022 |
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Country/Territory | Poland |
City | Kraków |
Period | 7/07/22 → 11/07/22 |
Keywords
- exploitation
- modern slavery
- theoretical model
- fan labour