Abstract
This paper will introduce the Exploitation Ecosystem (ExEc) model, which is based upon the foundational work of Dyer-Witheford and de Peuter (2006), Crane (2013), and Barrientos et al. (2013). The ExEc model organises and synthesizes research in slavery, exploitation, and precarious work into a more focused structure that can be applied to understanding exploitation in affluent modern economies. The model re-categorises the work of previous researchers and integrates them in a holistic approach, represented across two layers in the proposed model. The basic architecture of the model is introduced, revealing three aspects to exploitation: organisational, societal and individual, and is illustrated via examples. The ExEc model is particularly relevant to domains that rely heavily on fan passion and third-party content creators for their success, such as the games industry.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of DiGRA 2022 |
| Place of Publication | Finland |
| Publisher | Digital Games Research Association (DiGRA) |
| Number of pages | 13 |
| Publication status | Published - 2022 |
| Event | DiGRA 2022 - Kraków, Poland Duration: 7 Jul 2022 → 11 Jul 2022 |
Conference
| Conference | DiGRA 2022 |
|---|---|
| Country/Territory | Poland |
| City | Kraków |
| Period | 7/07/22 → 11/07/22 |
Keywords
- exploitation
- modern slavery
- theoretical model
- fan labour
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