Analysis of conversational game pidgin language

Tarashankar Rudra*, David Tien, Manolya Kavakli

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

1 Citation (Scopus)

Abstract

In this paper we analyze a new language called Game Pidgin Language (GPL) for speech interactive computer games. We use two formulas namely entropy and perfect information of Information Theory to perform the analysis. We establish that GPL is an efficient language for communication in real time speech interactive systems.

Original languageEnglish
Title of host publicationTENCON 2005 - 2005 IEEE Region 10 Conference
EditorsRichard Harris, Horace King
Place of PublicationPiscataway, NJ
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages1-4
Number of pages4
Volume2007
ISBN (Print)0780393112, 9780780393110
DOIs
Publication statusPublished - 2007
EventTENCON 2005 - 2005 IEEE Region 10 Conference - Melbourne, Australia
Duration: 21 Nov 200524 Nov 2005

Other

OtherTENCON 2005 - 2005 IEEE Region 10 Conference
CountryAustralia
CityMelbourne
Period21/11/0524/11/05

Keywords

  • GPL
  • Information theory
  • Pidgin

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