Abstract
In this paper we analyze a new language called Game Pidgin Language (GPL) for speech interactive computer games. We use two formulas namely entropy and perfect information of Information Theory to perform the analysis. We establish that GPL is an efficient language for communication in real time speech interactive systems.
Original language | English |
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Title of host publication | TENCON 2005 - 2005 IEEE Region 10 Conference |
Editors | Richard Harris, Horace King |
Place of Publication | Piscataway, NJ |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Pages | 1-4 |
Number of pages | 4 |
Volume | 2007 |
ISBN (Print) | 0780393112, 9780780393110 |
DOIs | |
Publication status | Published - 2007 |
Event | TENCON 2005 - 2005 IEEE Region 10 Conference - Melbourne, Australia Duration: 21 Nov 2005 → 24 Nov 2005 |
Other
Other | TENCON 2005 - 2005 IEEE Region 10 Conference |
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Country/Territory | Australia |
City | Melbourne |
Period | 21/11/05 → 24/11/05 |
Keywords
- GPL
- Information theory
- Pidgin