Are some video games associated with more life interference and psychopathology than others? comparing massively multiplayer online role-playing games with other forms of video game

David Berle*, Vladan Starcevic, Guy Porter, Pauline Fenech

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

8 Citations (Scopus)

Abstract

Massively multiplayer online role-playing games (MMORPGs) are a type of video game that is considered to have particular potential to be associated with life interference and psychopathology when played frequently and intensively. This study sought to compare players of MMORPGs with players of other types of video game in terms of problematic use, life interference, and levels of psychopathology. An international sample of 1,945 video game players completed a series of questionnaires online. While MMORPG players reported increased rates of problematic use and life interference compared with non-MMORPG players, there were no differences in levels of psychopathology. Differences between MMORPG players and non-MMORPG players appeared to be associated with the increased amounts of time that MMORPG players played for: The amount of time spent playing appeared to mediate the relationships between type of game played and each of the problematic use and life interference variables. The implications of these findings are discussed.

Original languageEnglish
Pages (from-to)105-114
Number of pages10
JournalAustralian Journal of Psychology
Volume67
Issue number2
DOIs
Publication statusPublished - Jun 2015
Externally publishedYes

Keywords

  • life interference
  • MMORPG
  • problem video game use
  • psychopathology
  • video game
  • video game addiction

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