Assessing spatial design in virtual environments

Andrew Cram*, Russell Lowe, Katy Lumkin

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingChapter

    2 Citations (Scopus)

    Abstract

    There is growing interest in adopting three-dimensional virtual environments within spatial design courses to use digital modelling techniques to support students' learning. One pedagogical issue that has received little attention so far is the question of how 3D virtual environments can be used to implement assessment techniques that support students' learning of spatial design expertise. This chapter seeks to assist spatial design educators who are considering digital modelling by presenting two case studies that highlight assessment practices within spatial design courses using virtual environments. Rubrics and student work samples are included. These courses both involve students creating architectural designs within virtual environments, yet contrast in several ways: learning outcomes, 3D modelling technologies, and student cohorts. The cases examine how the affordances of virtual environments for iterative, immersive, and collaborative design can enable formative and summative assessment, with both design process and the final artefact playing important roles.

    Original languageEnglish
    Title of host publicationCases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
    PublisherIGI Global
    Pages74-116
    Number of pages43
    ISBN (Electronic)9781466644717
    ISBN (Print)1466644702, 9781466644700
    DOIs
    Publication statusPublished - 30 Apr 2014

    Publication series

    NameAdvances in Game-Based Learning
    PublisherIGI GLOBAL

    Fingerprint Dive into the research topics of 'Assessing spatial design in virtual environments'. Together they form a unique fingerprint.

    Cite this