TY - CHAP
T1 - Assessing spatial design in virtual environments
AU - Cram, Andrew
AU - Lowe, Russell
AU - Lumkin, Katy
PY - 2014/4/30
Y1 - 2014/4/30
N2 - There is growing interest in adopting three-dimensional virtual environments within spatial design courses to use digital modelling techniques to support students' learning. One pedagogical issue that has received little attention so far is the question of how 3D virtual environments can be used to implement assessment techniques that support students' learning of spatial design expertise. This chapter seeks to assist spatial design educators who are considering digital modelling by presenting two case studies that highlight assessment practices within spatial design courses using virtual environments. Rubrics and student work samples are included. These courses both involve students creating architectural designs within virtual environments, yet contrast in several ways: learning outcomes, 3D modelling technologies, and student cohorts. The cases examine how the affordances of virtual environments for iterative, immersive, and collaborative design can enable formative and summative assessment, with both design process and the final artefact playing important roles.
AB - There is growing interest in adopting three-dimensional virtual environments within spatial design courses to use digital modelling techniques to support students' learning. One pedagogical issue that has received little attention so far is the question of how 3D virtual environments can be used to implement assessment techniques that support students' learning of spatial design expertise. This chapter seeks to assist spatial design educators who are considering digital modelling by presenting two case studies that highlight assessment practices within spatial design courses using virtual environments. Rubrics and student work samples are included. These courses both involve students creating architectural designs within virtual environments, yet contrast in several ways: learning outcomes, 3D modelling technologies, and student cohorts. The cases examine how the affordances of virtual environments for iterative, immersive, and collaborative design can enable formative and summative assessment, with both design process and the final artefact playing important roles.
UR - http://www.scopus.com/inward/record.url?scp=84946003492&partnerID=8YFLogxK
U2 - 10.4018/978-1-4666-4470-0.ch003
DO - 10.4018/978-1-4666-4470-0.ch003
M3 - Chapter
AN - SCOPUS:84946003492
SN - 1466644702
SN - 9781466644700
T3 - Advances in Game-Based Learning
SP - 74
EP - 116
BT - Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
PB - IGI Global
ER -