Aversive images cause less perceptual interference among violent video game players

evidence from emotion-induced blindness

Myung Jin, Sandersan Onie, Kim M. Curby, Steven B. Most*

*Corresponding author for this work

    Research output: Contribution to journalArticle

    2 Citations (Scopus)

    Abstract

    Previous research has assessed links between violent video game playing, aggression, and desensitization in the moral domain, but here we find that frequent violent video game play additionally may be linked with differences in perceptual processing. In an emotion-induced blindness task–wherein graphic images typically outcompete and impair perception of targets–violent video game players suffered less perceptual disruption following aversive images than non-players did, despite no group difference following neutral images. This difference persisted when controlling for sex and other violent media consumption and despite no group differences in trait aggression, disgust propensity, or disgust sensitivity. Importantly, the recruitment method ensured that participants were not aware of links between the experiment and their videogame playing history. Although a causal relationship has yet to be established, the findings suggest that violent video game players might sometimes, literally see the world differently.

    Original languageEnglish
    Pages (from-to)753-763
    Number of pages11
    JournalVisual Cognition
    Volume26
    Issue number10
    Early online date13 Dec 2018
    DOIs
    Publication statusPublished - 2018

    Keywords

    • attention
    • emotion
    • video games
    • violent media: emotion-induced blindness

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