Abstract
Video games, as their name suggests, are a largely visual medium. To make a video game for the visually impaired would therefore seem to be an exercise in futility, but this is what we are attempting. In reality, the problem is not as impossible as it sounds. Visual impairment is not always a total lack of sight and even the legally blind can often appreciate some changes in brightness and colour. Furthermore sound and touch are becoming increasingly versatile means of interaction. In this paper we present Beachcomber, a game of sound, touch and occasional video being developed at the Game Design Lab at UNSW in conjunction with visually impaired children from Vision Australia and Guide Dogs Australia. Our goal is to make a game that is fun and engaging regard- less of your level of sight. Early playtesting results confirm that we are on the right track.
Original language | English |
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Title of host publication | Proceedings of the 6th International Conference on Foundations of Digital Games |
Editors | Marc Cavazza, Katherine Ibister, Charles Rich |
Place of Publication | New York |
Publisher | ACM |
Pages | 289-291 |
Number of pages | 3 |
ISBN (Print) | 9781450308045 |
DOIs | |
Publication status | Published - 2011 |
Externally published | Yes |
Event | 6th International Conference on the Foundations of Digital Games, FDG 2011 - Bordeaux, France Duration: 29 Jun 2011 → 1 Jul 2011 |
Other
Other | 6th International Conference on the Foundations of Digital Games, FDG 2011 |
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Country/Territory | France |
City | Bordeaux |
Period | 29/06/11 → 1/07/11 |