Abstract
Immersive experiences are argued to be one of the main advantages for using virtual
worlds for educational simulation, however further research is required to understand how learners become immersed and how to encourage this immersion. Meaningful involvement in a simulation is argued to be one factor determining immersion. In this study, nine users’ experiences of immersion within a virtual world role play simulation are described through categorisation of six modalities of
involvement. The results demonstrate that user involvement is an important factor in determining immersion, and that users may become involved through any of the six modalities.
Original language | English |
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Title of host publication | Proceedings of Global Learn Asia Pacific 2011 |
Subtitle of host publication | global conference on learning and technology |
Editors | Siew-Mee Barton, John Hedberg, Katsuaki Suzuki |
Publisher | AACE |
Pages | 1548-1557 |
Number of pages | 10 |
Volume | 1 |
ISBN (Print) | 1880094851 |
Publication status | Published - 2011 |
Event | Global Conference on Learning and Technology (2nd : 2011) - Melbourne Duration: 28 Mar 2011 → 1 Apr 2011 |
Conference
Conference | Global Conference on Learning and Technology (2nd : 2011) |
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City | Melbourne |
Period | 28/03/11 → 1/04/11 |