Beyond immersion - meaningful involvement in virtual worlds

Andrew Cram, John G. Hedberg, Maree Gosper

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

    Abstract

    Immersive experiences are argued to be one of the main advantages for using virtual worlds for educational simulation, however further research is required to understand how learners become immersed and how to encourage this immersion. Meaningful involvement in a simulation is argued to be one factor determining immersion. In this study, nine users’ experiences of immersion within a virtual world role play simulation are described through categorisation of six modalities of involvement. The results demonstrate that user involvement is an important factor in determining immersion, and that users may become involved through any of the six modalities.
    Original languageEnglish
    Title of host publicationProceedings of Global Learn Asia Pacific 2011
    Subtitle of host publicationglobal conference on learning and technology
    EditorsSiew-Mee Barton, John Hedberg, Katsuaki Suzuki
    PublisherAACE
    Pages1548-1557
    Number of pages10
    Volume1
    ISBN (Print)1880094851
    Publication statusPublished - 2011
    EventGlobal Conference on Learning and Technology (2nd : 2011) - Melbourne
    Duration: 28 Mar 20111 Apr 2011

    Conference

    ConferenceGlobal Conference on Learning and Technology (2nd : 2011)
    CityMelbourne
    Period28/03/111/04/11

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