Abstract
This paper explores an idea for creating an informal and easily approachable media platform to promote archaeological sites inaccessible and lesser known to the public in the form of an educational game. This game will create an illusion of a real archaeological site visit, allowing players direct contact with its environment and surroundings as well as interaction with its ancient and contemporary inhabitants. In an era of international connectivity, globalization, and social networking, it seems appropriate to choose the online computer and mobile gaming industries as media for spreading the interest in heritage and archaeology.
Original language | English |
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Title of host publication | Archaeology in the digital era |
Subtitle of host publication | e-papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26-29 March 2012 |
Editors | Graeme Earl, Tim Sly, Angeliki Chrysanthi, Patricia Murrieta-Flores, Constantinos Papadopoulos, Iza Romanowska, David Wheatley |
Place of Publication | Amsterdam |
Publisher | Amsterdam University Press |
Pages | 949-960 |
Number of pages | 12 |
Volume | 2 |
ISBN (Print) | 9789048527281 |
Publication status | Published - 2013 |
Externally published | Yes |
Event | Computer Applications and Quantitative Methods in Archaeology (40th : 2012) - University of Southampton, Southampton, United Kingdom Duration: 26 Mar 2012 → 30 Mar 2012 |
Conference
Conference | Computer Applications and Quantitative Methods in Archaeology (40th : 2012) |
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Abbreviated title | CAA 2012 |
Country/Territory | United Kingdom |
City | Southampton |
Period | 26/03/12 → 30/03/12 |
Keywords
- heritage archaeology
- public archaeology
- computer game
- inaccessible archaeological sites
- media in archaeology