Building blocks of the lost past

game engines and inaccessible archaeological sites

Anna Maria Kotarba-Morley, Joe Sarsfield, Joe Hastings, John Bradshaw, Peter Nicholas Fiske

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

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Abstract

This paper explores an idea for creating an informal and easily approachable media platform to promote archaeological sites inaccessible and lesser known to the public in the form of an educational game. This game will create an illusion of a real archaeological site visit, allowing players direct contact with its environment and surroundings as well as interaction with its ancient and contemporary inhabitants. In an era of international connectivity, globalization, and social networking, it seems appropriate to choose the online computer and mobile gaming industries as media for spreading the interest in heritage and archaeology.
Original languageEnglish
Title of host publicationArchaeology in the digital era
Subtitle of host publicatione-papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26-29 March 2012
EditorsGraeme Earl, Tim Sly, Angeliki Chrysanthi, Patricia Murrieta-Flores, Constantinos Papadopoulos, Iza Romanowska, David Wheatley
Place of PublicationAmsterdam
PublisherAmsterdam University Press
Pages949-960
Number of pages12
Volume2
ISBN (Print)9789048527281
Publication statusPublished - 2013
Externally publishedYes
EventComputer Applications and Quantitative Methods in Archaeology (40th : 2012) - University of Southampton, Southampton, United Kingdom
Duration: 26 Mar 201230 Mar 2012

Conference

ConferenceComputer Applications and Quantitative Methods in Archaeology (40th : 2012)
Abbreviated titleCAA 2012
CountryUnited Kingdom
CitySouthampton
Period26/03/1230/03/12

Keywords

  • heritage archaeology
  • public archaeology
  • computer game
  • inaccessible archaeological sites
  • media in archaeology

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  • Cite this

    Kotarba-Morley, A. M., Sarsfield, J., Hastings, J., Bradshaw, J., & Fiske, P. N. (2013). Building blocks of the lost past: game engines and inaccessible archaeological sites. In G. Earl, T. Sly, A. Chrysanthi, P. Murrieta-Flores, C. Papadopoulos, I. Romanowska, & D. Wheatley (Eds.), Archaeology in the digital era: e-papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26-29 March 2012 (Vol. 2, pp. 949-960). Amsterdam: Amsterdam University Press.