Cases on the assessment of scenario and game-based virtual worlds in higher education

Shannon Kennedy-Clark* (Editor), Kristina Everett (Editor), Penny Wheeler (Editor)

*Corresponding author for this work

Research output: Book/ReportEdited Book/Anthology

Abstract

The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.

Original languageEnglish
Place of PublicationHershey, PA
PublisherIGI Global
Number of pages333
ISBN (Electronic)9781466644717
ISBN (Print)1466644702, 9781466644700
DOIs
Publication statusPublished - 2014
Externally publishedYes

Publication series

NameAdvanced in Game-Based Learning (AGBL) book series
PublisherIGI Global
ISSN (Print)2327-1825
ISSN (Electronic)2327-1833

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  • Cite this

    Kennedy-Clark, S., Everett, K., & Wheeler, P. (Eds.) (2014). Cases on the assessment of scenario and game-based virtual worlds in higher education. (Advanced in Game-Based Learning (AGBL) book series). Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-4666-4470-0