TY - BOOK
T1 - Cases on the assessment of scenario and game-based virtual worlds in higher education
A2 - Kennedy-Clark, Shannon
A2 - Everett, Kristina
A2 - Wheeler, Penny
PY - 2014
Y1 - 2014
N2 - The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.
AB - The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.
UR - http://www.scopus.com/inward/record.url?scp=84945989385&partnerID=8YFLogxK
U2 - 10.4018/978-1-4666-4470-0
DO - 10.4018/978-1-4666-4470-0
M3 - Edited Book/Anthology
AN - SCOPUS:84945989385
SN - 1466644702
SN - 9781466644700
T3 - Advanced in Game-Based Learning (AGBL) book series
BT - Cases on the assessment of scenario and game-based virtual worlds in higher education
PB - IGI Global
CY - Hershey, PA
ER -