Challenges for education in a connected world: Digital learning, data rich environments, and computer-based assessment - Introduction to the inaugural special issue of technology, knowledge and learning

Dirk Ifenthaler*, Amy B. Adcock, Benjamin E. Erlandson, Maree Gosper, Samuel Greiff, Pablo Pirnay-Dummer

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    22 Citations (Scopus)

    Abstract

    The new scope of Technology, Knowledge and Learning emphasizes on the increased interest on adaptive and personalized digital learning environments. Educational researchers are faced with new research challenges in the beginning of the twenty-first century, specifically focusing on digital learning, game-based learning, automated assessment, and learning analytics. Digital learning is defined as any set of technology-based methods that can be applied to support learning and instruction. There are many emerging opportunities for research in digital learning aiming to improve the learner's experience and promoting deeper engagement to achieve higher-order thinking skills and to optimize learning outcomes along with ensuring high-quality learning design and instruction. Digital game-based technologies are entering this field to redefine the meaning of learning and instruction in the twenty-first century.

    Original languageEnglish
    Pages (from-to)121-126
    Number of pages6
    JournalTechnology, Knowledge and Learning
    Volume19
    Issue number1-2
    DOIs
    Publication statusPublished - Jul 2014

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