Cinematic experience: from moving images to Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Although frequently cited, the idea of “cinematic experience” has proven both productive and elusive. My chapter outlines some of the features, history, and implications of this concept. I offer an historical account of different aspects of this notion (concerning aesthetics, spectatorship, ideology, and embodiment) and a theoretical reflection on its implications and possibilities in relation to both film-philosophy/film theory and contemporary cinematic practices. In particular, I examine the transformation of cinematic experience starting from the traditional notion of aesthetic experience, theoretical inquiry into cinematic spectatorship with its critique of the notion of experience, to the recent turn toward experiential dimensions of cinematic engagement (affect, embodiment, and ethical experience). In conclusion, I consider briefly the impact of new audiovisual technologies, suggesting that the original enthusiastic embrace of cinema as an “experience machine” has returned with the rise of digital media culture.
Original languageEnglish
Title of host publicationThe Oxford handbook of film theory
EditorsKyle Stevens
Place of PublicationNew York
PublisherOxford University Press
Chapter32
Pages646-669
Number of pages24
ISBN (Electronic)9780190873950
ISBN (Print)9780190873929
DOIs
Publication statusPublished - 2022

Keywords

  • cinematic experience
  • aesthetics
  • affect
  • ethics
  • film-philosophy
  • digital media

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