Abstract
This paper falls into the category of Human Computer Interaction. Here the focus lies in injecting emotions into the non-player characters (NPC) in reaction to the emotion of the player in computer games. The idea of injecting emotion into games has been a popular topic for discussion in the Games industry today. The paper reviews the emotional side of games from both the game side and the human player side, considering speech style and content, facial expressions and gestures. The emotional content is encapsulated within an XML and an associated finite state automaton.
Original language | English |
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Title of host publication | TENCON 2005 - 2005 IEEE Region 10 Conference |
Editors | Richard Harris, Horace King |
Volume | 2007 |
DOIs | |
Publication status | Published - 2007 |
Event | TENCON 2005 - 2005 IEEE Region 10 Conference - Melbourne, Australia Duration: 21 Nov 2005 → 24 Nov 2005 |
Other
Other | TENCON 2005 - 2005 IEEE Region 10 Conference |
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Country/Territory | Australia |
City | Melbourne |
Period | 21/11/05 → 24/11/05 |
Keywords
- Cognition
- Emotioneering™
- Prosody
- XML