Cognitive emotion in speech interactive games

Tarashankar Rudra*, Terry Bossomaier

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

2 Citations (Scopus)

Abstract

This paper falls into the category of Human Computer Interaction. Here the focus lies in injecting emotions into the non-player characters (NPC) in reaction to the emotion of the player in computer games. The idea of injecting emotion into games has been a popular topic for discussion in the Games industry today. The paper reviews the emotional side of games from both the game side and the human player side, considering speech style and content, facial expressions and gestures. The emotional content is encapsulated within an XML and an associated finite state automaton.

Original languageEnglish
Title of host publicationTENCON 2005 - 2005 IEEE Region 10 Conference
EditorsRichard Harris, Horace King
Volume2007
DOIs
Publication statusPublished - 2007
EventTENCON 2005 - 2005 IEEE Region 10 Conference - Melbourne, Australia
Duration: 21 Nov 200524 Nov 2005

Other

OtherTENCON 2005 - 2005 IEEE Region 10 Conference
Country/TerritoryAustralia
CityMelbourne
Period21/11/0524/11/05

Keywords

  • Cognition
  • Emotioneering™
  • Prosody
  • XML

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