@inproceedings{e22d63dc4321462badab26876f43db56,
title = "Communication in multi-player role playing games – The effect of medium",
abstract = "The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gainers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.",
keywords = "role-playing games, communication, computer-mediated communication, narrative, player behaviour",
author = "Anders Tychsen and Smith, {Jonas Heide} and Michael Hitchens and Susana Tosca",
year = "2006",
language = "English",
isbn = "9783540499343",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer, Springer Nature",
pages = "277--288",
editor = "S. Gobel and R. Malkewitz and Igo Iurgel",
booktitle = "Technologies for interactive digital storytelling and entertainment, proceedings",
address = "United States",
note = "3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006) ; Conference date: 04-12-2006 Through 06-12-2006",
}