Communication in multi-player role playing games – The effect of medium

Anders Tychsen*, Jonas Heide Smith, Michael Hitchens, Susana Tosca

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

10 Citations (Scopus)

Abstract

The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gainers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.

Original languageEnglish
Title of host publicationTechnologies for interactive digital storytelling and entertainment, proceedings
EditorsS. Gobel, R. Malkewitz, Igo Iurgel
Place of PublicationBerlin, Heidelberg
PublisherSpringer, Springer Nature
Pages277-288
Number of pages12
ISBN (Print)9783540499343
Publication statusPublished - 2006
Event3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006) - Darmstadt, Germany
Duration: 4 Dec 20066 Dec 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4326 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006)
CountryGermany
CityDarmstadt
Period4/12/066/12/06

Keywords

  • role-playing games
  • communication
  • computer-mediated communication
  • narrative
  • player behaviour

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