Computational scientific inquiry with virtual worlds and agent-based models

new ways of “doing” science to learn science

Michael J. Jacobson, Charlotte Taylor, Deborah Richards, Polly Lai

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

Abstract

The main objective of this paper is to report on design research that involves the use of a virtual “game-like” world in conjunction with agent-based computer models to enable an innovative learning approach we refer to as computational scientific inquiry. In particular, we present the results of a study that explored a set of computational inquiry activities intended to help secondary students learn general principles of scientific inquiry and scientific knowledge about biological systems.
Original languageEnglish
Title of host publication2013 Annual Meeting of the American Educational
Subtitle of host publicationproceedings
Place of PublicationWashington, DC
PublisherAmerican Educational Research Association
Pages1-6
Number of pages6
Publication statusPublished - 2013
EventAnnual Meeting of the American Educational - San Francisco, CA
Duration: 27 Apr 20131 May 2013

Conference

ConferenceAnnual Meeting of the American Educational
CitySan Francisco, CA
Period27/04/131/05/13

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