Abstract
The main objective of this paper is to report on design research that involves the use of a virtual “game-like” world in conjunction with agent-based computer models to enable an innovative learning approach we refer to as computational scientific inquiry. In particular, we present the results of a study that explored a set of computational inquiry activities intended to help secondary students learn general principles of scientific inquiry and scientific knowledge about biological systems.
| Original language | English |
|---|---|
| Title of host publication | 2013 Annual Meeting of the American Educational |
| Subtitle of host publication | proceedings |
| Place of Publication | Washington, DC |
| Publisher | American Educational Research Association |
| Pages | 1-6 |
| Number of pages | 6 |
| Publication status | Published - 2013 |
| Event | Annual Meeting of the American Educational - San Francisco, CA Duration: 27 Apr 2013 → 1 May 2013 |
Conference
| Conference | Annual Meeting of the American Educational |
|---|---|
| City | San Francisco, CA |
| Period | 27/04/13 → 1/05/13 |
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