Abstract
Tabletop role-play games (TRPG s) are undergoing a resurgence in popularity tied, in part, to the release of Dungeons and Dragons (5th edition) and a vibrant culture of live-streaming role-play games online. Research has now also shown that TRPG s – such as Dungeons and Dragons – provide a unique environment for the development of prosocial behaviours. There is an opportunity for researchers interested in political emotions and ideological performance to explore a community of collaborative storytelling where the altruism derided by philosophies of neoliberal economic rationalism is performed as a core value, with tangible outcomes for tolerance, generosity and well-being. As TRPG s become commonly accepted as part of the toolkit in both education and therapeutic contexts, they provide a new avenue of engagement for those interested in the development of prosocial values, community and social inclusion in the digital age.
Original language | English |
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Pages (from-to) | 143-161 |
Number of pages | 19 |
Journal | Emotions: History, Culture, Society |
Volume | 5 |
Issue number | 1 |
DOIs | |
Publication status | Published - 13 Jul 2021 |
Keywords
- tabletop role-play game (TTRPG)
- homo ludens
- homo economicus
- Dungeons and Dragons
- ontopolitics