TY - JOUR
T1 - Context Conditioning and Behavioral Avoidance in a Virtual Reality Environment
T2 - Effect of Predictability
AU - Grillon, Christian
AU - Baas, Johanna M.P.
AU - Cornwell, Brian
AU - Johnson, Linda
PY - 2006/10/1
Y1 - 2006/10/1
N2 - Background: Sustained anxiety can be modeled using context conditioning, which can be studied in a virtual reality environment. Unpredictable stressors increase context conditioning in animals. This study examined context conditioning to predictable and unpredictable shocks in humans using behavioral avoidance, potentiated startle, and subjective reports of anxiety. Methods: Subjects were guided through three virtual rooms (no-shock, predictable, unpredictable contexts). Eight-sec duration colored lights served as conditioned stimuli (CS). During acquisition, no shock was administered in the no-shock context. Shocks were paired with the CS in the predictable context and were administered randomly in the unpredictable context. No shock was administered during extinction. Startle stimuli were delivered during CS and between CS to assess cued and context conditioning, respectively. To assess avoidance, subjects freely navigated into two of the three contexts to retrieve money. Results: Startle between CS was potentiated in the unpredictable context compared to the two other contexts. Following acquisition, subjects showed a strong preference for the no-shock context and avoidance of the unpredictable context. Conclusions: Consistent with animal data, context conditioning is increased by unpredictability. These data support virtual reality as a tool to extend research on physiological and behavioral signs of fear and anxiety in humans.
AB - Background: Sustained anxiety can be modeled using context conditioning, which can be studied in a virtual reality environment. Unpredictable stressors increase context conditioning in animals. This study examined context conditioning to predictable and unpredictable shocks in humans using behavioral avoidance, potentiated startle, and subjective reports of anxiety. Methods: Subjects were guided through three virtual rooms (no-shock, predictable, unpredictable contexts). Eight-sec duration colored lights served as conditioned stimuli (CS). During acquisition, no shock was administered in the no-shock context. Shocks were paired with the CS in the predictable context and were administered randomly in the unpredictable context. No shock was administered during extinction. Startle stimuli were delivered during CS and between CS to assess cued and context conditioning, respectively. To assess avoidance, subjects freely navigated into two of the three contexts to retrieve money. Results: Startle between CS was potentiated in the unpredictable context compared to the two other contexts. Following acquisition, subjects showed a strong preference for the no-shock context and avoidance of the unpredictable context. Conclusions: Consistent with animal data, context conditioning is increased by unpredictability. These data support virtual reality as a tool to extend research on physiological and behavioral signs of fear and anxiety in humans.
KW - Associative learning
KW - Pavlovian conditioning
KW - predictability
KW - psychophysiology
UR - http://www.scopus.com/inward/record.url?scp=33748915441&partnerID=8YFLogxK
U2 - 10.1016/j.biopsych.2006.03.072
DO - 10.1016/j.biopsych.2006.03.072
M3 - Article
C2 - 16950216
AN - SCOPUS:33748915441
SN - 0006-3223
VL - 60
SP - 752
EP - 759
JO - Biological Psychiatry
JF - Biological Psychiatry
IS - 7
ER -