Abstract
In traditional computer role-playing games (CRPGs), vendors are merchants who trade with players. Until now, these games have used vendors with static pricing or extremely simple pricing models, and this has hindered player immersion. In an effort to solve this problem, we present Crafty, a tool allowing developers to easily implement dynamic pricing mechanics for their games' vendors. Crafty studies player demand and chooses prices so as to maximise the profit. It thus allows CRPGs to be populated by vendors with intelligence, personality and intent, while requiring minimal effort by developers. Play-testing results show that players perceive such vendors more as fellow characters than as vending machines, improving the experience of the role-play.
Original language | English |
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Title of host publication | Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011 |
Editors | Marc Cavazza, Katherine Isbister, Charles Rich |
Place of Publication | New York |
Publisher | Association for Computing Machinery (ACM) |
Pages | 286-288 |
Number of pages | 3 |
ISBN (Print) | 9781450308045 |
DOIs | |
Publication status | Published - 2011 |
Externally published | Yes |
Event | 6th International Conference on the Foundations of Digital Games, FDG 2011 - Bordeaux, France Duration: 29 Jun 2011 → 1 Jul 2011 |
Other
Other | 6th International Conference on the Foundations of Digital Games, FDG 2011 |
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Country/Territory | France |
City | Bordeaux |
Period | 29/06/11 → 1/07/11 |