Creating 3D worlds through storytelling and narration

Cameron Edmond, Dominic Branchaud, Tomasz Bednarz

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

While contemporary game engine tools have allowed a lower barrier of entry into creating 3D environments, many rely on engineering, architectural or cartographic approaches. While useful, this usually facilitates very particular methods of 3D space creation. In this paper, we present our tool for creating 3D spaces through the use of narration and storytelling as an interface. Our platform utilizes voice recognition to allow users to narrate a story or event and have elements of the story appear in 3D space as virtual objects in real-time. Through further voice commands or the use of drag-and-drop controls, users can then reconfigure these objects to better suit their story or create new variations of the story. Our platform is designed for immersive systems such as VR HMDs, 3D-enabled cylindrical screens, stereo walls, and non-immersive ones such as desktops and tablets allowing for accessibility and collaboration. A novel contribution of this paper is this method of building worlds through narration. To provide some insight into its capabilities and the reasoning behind design decisions, an account of constructing the story Lessons in Vinyl within the tool during early development is presented.

Original languageEnglish
Title of host publicationProceedings of the 32nd Australian Computer-Human Interaction Conference, OzCHI 2020
EditorsNaseem Ahmadpour, Tuck Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Munoz, Lian Loke, Martin Tomitsch
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages677-681
Number of pages5
ISBN (Electronic)9781450389754
DOIs
Publication statusPublished - 2020
Externally publishedYes
Event32nd Australian Computer-Human Interaction Conference, OzCHI 2020 - Virtual, Online, Australia
Duration: 2 Dec 20204 Dec 2020

Publication series

NameACM International Conference Proceeding Series

Conference

Conference32nd Australian Computer-Human Interaction Conference, OzCHI 2020
Country/TerritoryAustralia
CityVirtual, Online
Period2/12/204/12/20

Keywords

  • collaborative storytelling
  • digital and interaction design
  • immersive environments
  • immersive prototyping
  • narration

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