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Creative Technologies education – lessons learnt and future directions

Matt Bower, Garry Falloon, Peter Murphy, Jon Mason, Thembi Mason, Kim Rowston, Leanne Cameron, Jihyun Lee, Tianchong Wang

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

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Abstract

This chapter summarises the current state of the art in creative Technologies education where students are positioned as digital designers, and reflects upon how we can best advance creative Technologies education in the future. It distils key insights from previous chapters about how teachers can best develop students’ digital design capabilities using a wide range of technologies, considering critical issues such as inclusion, assessment, and learning pathways. The chapter also outlines the forefront of future-focused design, where students engage with speculative design thinking. The heightened importance of digital design capabilities in an increasingly Artificial Intelligence (AI) world is unpacked, as is the critical role of developing students’ values and virtues alongside their digital and general capabilities. The importance of professional learning communities, research, a supportive policy environment, and, above all else, the primacy of the teacher is emphasised to most effectively advance creative Technologies education.

Original languageEnglish
Title of host publicationCreative technologies education
Subtitle of host publicationstudents as digital designers
EditorsMatt Bower, Belinda von Mengersen
Place of PublicationAbingdon, Oxon
PublisherRoutledge, Taylor and Francis Group
Chapter16
Pages239-252
Number of pages14
ISBN (Electronic)9781040396025, 9781003490715
ISBN (Print)9781032785295, 9781032785288
DOIs
Publication statusPublished - 2026

Bibliographical note

Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.

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