Cross-format analysis of the gaming experience in multi-player role-playing games

Anders Tychsen*, Ken Newman, Thea Brolund, Michael Hitchens

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

23 Citations (Scopus)

Abstract

Forming one of the major genres of games, Role Playing Games (RPGs) have proven an extremely portable concept, and the games are situated across various cultural and format-related boundaries. The effect of porting RPGs between formats is however a subject of which very little is known. This paper presents results of an empirical study of multi-player RPGs, evaluating how the transference between formats affects the player experience; including the effect of including a human game master in computer-based RPGs. The tabletop format emerges as the consistently most enjoyable experience across a range of formats, even compared to a computer-based RPG directed by a human game master.

Original languageEnglish
Title of host publication3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
EditorsAkira Baba
Place of PublicationFinland
PublisherDigital Games Research Association (DiGRA)
Pages49-57
Number of pages9
Publication statusPublished - 2007
Event3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
Duration: 24 Sept 200728 Sept 2007

Other

Other3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
Country/TerritoryJapan
CityTokyo
Period24/09/0728/09/07

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