Cross-format analysis of the gaming experience in multi-player role-playing games

Anders Tychsen*, Ken Newman, Thea Brolund, Michael Hitchens

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

Forming one of the major genres of games, Role Playing Games (RPGs) have proven an extremely portable concept, and the games are situated across various cultural and format-related boundaries. The effect of porting RPGs between formats is however a subject of which very little is known. This paper presents results of an empirical study of multi-player RPGs, evaluating how the transference between formats affects the player experience; including the effect of including a human game master in computer-based RPGs. The tabletop format emerges as the consistently most enjoyable experience across a range of formats, even compared to a computer-based RPG directed by a human game master.

Original languageEnglish
Title of host publication3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
EditorsAkira Baba
Place of PublicationFinland
PublisherDigital Games Research Association (DiGRA)
Pages49-57
Number of pages9
Publication statusPublished - 2007
Event3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
Duration: 24 Sept 200728 Sept 2007

Other

Other3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
Country/TerritoryJapan
CityTokyo
Period24/09/0728/09/07

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