This chapter presents a case study that used an online game in a pre-service science teacher training course in the context of computer-supported inquiry learning. Numerous studies have shown that preservice teachers complete their education with an inadequate range of skills and knowledge in the use of technology in the classroom. In this study, the authors focus on developing pre-service teachers' skills in using a game to teach students through inquiry-based learning. The game used in this study was Death in Rome, a free to access point-and-click game. In the workshop, the participants were required to complete an inquiry-based learning activity using an online game. Overall, this study shows a positive change in attitudes towards game-based learning in science education.
|Title of host publication||STEM education|
|Subtitle of host publication||concepts, methodologies, tools, and applications|
|Editors||Information Resources Management Association|
|Place of Publication||Hershey, Pennsylvania|
|Number of pages||15|
|ISBN (Print)||146667363X, 9781466673632|
|Publication status||Published - 2015|
Bibliographical noteThis work was previously published in "Cases on Digital Game-Based lzarning" edited by Youngkyun Baek and Nicola Whitton,
pages 364-382, copyright 201 3 by Information Science Reference (an imprint of IGI Gtobat).