Death in Rome: using an online game for inquiry-based learning in a pre-service teacher training course

Shannon Kennedy-Clark*, Vilma Galstaun, Kate Anderson

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This chapter presents a case study that used an online game in a pre-service science teacher training course in the context of computer-supported inquiry learning. Numerous studies have shown that preservice teachers complete their education with an inadequate range of skills and knowledge in the use of technology in the classroom. In this study, the authors focus on developing pre-service teachers' skills in using a game to teach students through inquiry-based learning. The game used in this study was Death in Rome, a free to access point-and-click game. In the workshop, the participants were required to complete an inquiry-based learning activity using an online game. Overall, this study shows a positive change in attitudes towards game-based learning in science education.

Original languageEnglish
Title of host publicationSTEM education
Subtitle of host publicationconcepts, methodologies, tools, and applications
EditorsInformation Resources Management Association
Place of PublicationHershey, Pennsylvania
PublisherIGI Global
Chapter60
Pages1118-1132
Number of pages15
Volume3
ISBN (Electronic)9781466673649
ISBN (Print)146667363X, 9781466673632
DOIs
Publication statusPublished - 2015
Externally publishedYes

Bibliographical note

This work was previously published in "Cases on Digital Game-Based lzarning" edited by Youngkyun Baek and Nicola Whitton,
pages 364-382, copyright 201 3 by Information Science Reference (an imprint of IGI Gtobat).

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