Design and construction in virtual environments for real-world learning

John G Hedberg, Andrew Cram, Katy Lumkin, Jan Eade

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

Abstract

Learning tasks in virtual worlds have produced evidence of their educational validity but implementations, however, do not always make full use of the educational possibilities - namely the potential for students to learn through design and construction of artefacts within the virtual environment and apply their learning to real world contexts. This paper outlines a design-based research project that is implementing and evaluating a virtual world that focuses on student design and construction of in-world artefacts and then transferring their ideas into real-world tasks. The discussion covers theoretical considerations, the challenges of construction and the progression of in-world activities that meet these challenges.
Original languageEnglish
Title of host publicationProceedings of IODL & ICEM 2010 Joint Conference and Media Days
Place of PublicationTurkey
PublisherAnadolu University
Pages393-407
Number of pages15
ISBN (Print)9789750607998
Publication statusPublished - 2010
EventIODL & ICEM 2010 Joint Conference and Media Days - Eskisehir, Turkey
Duration: 6 Oct 20108 Oct 2010

Conference

ConferenceIODL & ICEM 2010 Joint Conference and Media Days
CityEskisehir, Turkey
Period6/10/108/10/10

Fingerprint Dive into the research topics of 'Design and construction in virtual environments for real-world learning'. Together they form a unique fingerprint.

  • Cite this

    Hedberg, J. G., Cram, A., Lumkin, K., & Eade, J. (2010). Design and construction in virtual environments for real-world learning. In Proceedings of IODL & ICEM 2010 Joint Conference and Media Days (pp. 393-407). Turkey: Anadolu University.