Learning tasks in virtual worlds have produced evidence of their educational validity but implementations, however, do not always make full use of the educational possibilities - namely the potential for students to learn through design and construction of artefacts within the virtual environment and apply their learning to real world contexts. This paper outlines a design-based research project that is implementing and evaluating a virtual world that focuses on student design and construction of in-world artefacts and then transferring their ideas into real-world tasks. The discussion covers theoretical considerations, the challenges of construction and the progression of in-world activities that meet these challenges.
|Title of host publication||Proceedings of IODL & ICEM 2010 Joint Conference and Media Days|
|Place of Publication||Turkey|
|Number of pages||15|
|Publication status||Published - 2010|
|Event||IODL & ICEM 2010 Joint Conference and Media Days - Eskisehir, Turkey|
Duration: 6 Oct 2010 → 8 Oct 2010
|Conference||IODL & ICEM 2010 Joint Conference and Media Days|
|Period||6/10/10 → 8/10/10|
Hedberg, J. G., Cram, A., Lumkin, K., & Eade, J. (2010). Design and construction in virtual environments for real-world learning. In Proceedings of IODL & ICEM 2010 Joint Conference and Media Days (pp. 393-407). Turkey: Anadolu University.