Abstract
We present a web application for the procedural generation of transformations of 3D models. We generate the transformations of the 3D models by algorithmically generating the vertex shaders of the 3D models. The vertex shaders are created with an interactive genetic algorithm, which displays to the user the visual effect caused by each vertex shader, allows the user to select the visual effect the user likes best, and produces a new generation of vertex shaders using the user feedback as the fitness measure of the genetic algorithm. We use genetic programming to represent each vertex shader as a computer program. This paper presents details of requirements specification, software architecture, medium and low-level design, and prototype user interface. We discuss the project's current status and development challenges.
Original language | English |
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Title of host publication | 25th International Conference on Software Engineering and Data Engineering, SEDE 2016 |
Editors | Frederick C. Harris Jr., Yan Shi, Sergiu Dascalu |
Publisher | The International Society for Computers and Their Applications - ISCA |
Pages | 97-102 |
Number of pages | 6 |
ISBN (Electronic) | 9781943436057 |
ISBN (Print) | 9781510828971 |
Publication status | Published - 1 Jan 2016 |
Externally published | Yes |
Event | 25th International Conference on Software Engineering and Data Engineering, SEDE 2016 - Denver, United States Duration: 26 Sep 2016 → 28 Sep 2016 |
Conference
Conference | 25th International Conference on Software Engineering and Data Engineering, SEDE 2016 |
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Country/Territory | United States |
City | Denver |
Period | 26/09/16 → 28/09/16 |
Keywords
- Genetic programming
- Interactive genetic algorithm
- Procedural content generation
- Vertex shader