Designing games to motivate physical activity

Shlomo Berkovsky*, Dipak Bhandari, Stephen Kimani, Nathalie Colineau, Cécile Paris

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

15 Citations (Scopus)


Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement can be leveraged to motivate users to increase their amount of physical activity. In this paper, we present a novel approach for designing computer games, according to which the users' physical activity reinforces their game character. This way the users are seamlessly motivated to perform physical activity while maintaining their enjoyment of playing the game.

Original languageEnglish
Title of host publicationProceedings of the 4th International Conference on Persuasive Technology, Persuasive'09
Number of pages4
Publication statusPublished - 2009
Event4th International Conference on Persuasive Technology, Persuasive'09 - Claremont, CA, United States
Duration: 26 Apr 200929 Apr 2009


Other4th International Conference on Persuasive Technology, Persuasive'09
Country/TerritoryUnited States
CityClaremont, CA


  • Engagement
  • Game design
  • Motivation
  • Physical activity


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