Detecting money laundering and terrorism financing in Second Life and World of Warcraft

Angela Irwin, Jill Slay

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review


In recent years there has been much debate about the risks posed by virtual environments. Concern is growing about the ease in which virtual worlds and virtual reality role-playing games such as Second Life and World of Warcraft can be used for economic crimes such as financially motivated cybercrime, money laundering and terrorism financing. Currently, virtual environments are not subject to the strict financial controls and reporting requirements of the real world, therefore, they offer an excellent opportunity for criminals and terrorism financers to carry out their illegal activities unhindered and with impunity. This paper demonstrates the need for suitable approaches, tools and techniques which can be used to detect money laundering and terrorism financing in virtual environments and introduces a research project which aims to establish a comprehensive set of behaviour maps, rule bases and models to help in the fight against organised crime and terrorism.
Original languageEnglish
Title of host publicationProceedings of the 2010 International Cyber Resilience Conference ICR2010
EditorsCraig Valli
Place of PublicationPerth
PublisherEdith Cowan University
Number of pages11
ISBN (Print)9780729806909
Publication statusPublished - 2010
Externally publishedYes
EventInternational Cyber Resilience Conference - Perth
Duration: 23 Aug 201024 Aug 2010


ConferenceInternational Cyber Resilience Conference


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