Developing an agent-based training simulation using game and virtual reality software

Experience report

Debbie Richards*, John Porte

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

5 Citations (Scopus)

Abstract

This paper reports our usage of game and virtual reality technology to build a risk training simulation inhabited by agents. We describe the design and issues in the development of the Risk Management Module using UrealEd 3.0 game toolkit and the BOrder Security System using Vizard so that others with similar goals might be informed by our experiences.

Original languageEnglish
Title of host publicationProceedings of the 6th Australasian Conference on Interactive Entertainment, IE 2009
Place of PublicationNew York
PublisherACM
Pages1-9
Number of pages9
ISBN (Print)9781450300100
DOIs
Publication statusPublished - 2009
Event6th Australasian Conference on Interactive Entertainment, IE 2009 - Sydney, NSW, Australia
Duration: 17 Dec 200919 Dec 2009

Other

Other6th Australasian Conference on Interactive Entertainment, IE 2009
CountryAustralia
CitySydney, NSW
Period17/12/0919/12/09

Keywords

  • Agent-Based Systems
  • Game Technology
  • Training Simulation

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