Abstract
This paper reports our usage of game and virtual reality technology to build a risk training simulation inhabited by agents. We describe the design and issues in the development of the Risk Management Module using UrealEd 3.0 game toolkit and the BOrder Security System using Vizard so that others with similar goals might be informed by our experiences.
Original language | English |
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Title of host publication | Proceedings of the 6th Australasian Conference on Interactive Entertainment, IE 2009 |
Place of Publication | New York |
Publisher | ACM |
Pages | 1-9 |
Number of pages | 9 |
ISBN (Print) | 9781450300100 |
DOIs | |
Publication status | Published - 2009 |
Event | 6th Australasian Conference on Interactive Entertainment, IE 2009 - Sydney, NSW, Australia Duration: 17 Dec 2009 → 19 Dec 2009 |
Other
Other | 6th Australasian Conference on Interactive Entertainment, IE 2009 |
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Country/Territory | Australia |
City | Sydney, NSW |
Period | 17/12/09 → 19/12/09 |
Keywords
- Agent-Based Systems
- Game Technology
- Training Simulation