Dialogue design for a robot-based face-mirroring game to engage autistic children with emotional expressions

Pauline Chevalier*, Jamy J. Li, Eloise Ainger, Alyssa M. Alcorn, Snezana Babovic, Vicky Charisi, Suncica Petrovic, Bob R. Schadenberg, Elizabeth Pellicano, Vanessa Evers

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

9 Citations (Scopus)

Abstract

We present design strategies for Human Robot Interaction for school-aged autistic children with limited receptive language. Applying these strategies to the DE-ENIGMA project (large EU project addressing emotion recognition in autistic children) supported development of a new activity for in facial expression imitation whereby the robot imitates the child’s face to encourage the child to notice facial expressions in a play-based game. A usability case study with 15 typically-developing children aged 4–6 at an English-language school in the Netherlands was performed to observe the feasibility of the setup and make design revisions before exposing the robot to autistic children.

Original languageEnglish
Title of host publicationSocial robotics
Subtitle of host publication9th International Conference, ICSR 2017, Tsukuba, Japan, November 22-24, 2017, Proceedings
EditorsAbderrahmane Kheddar, Eiichi Yoshida, Shuzhi Sam Ge, Kenji Suzuki, John-John Cabibihan, Friederike Eyssel, Hongsheng He
Place of PublicationCham, Switzerland
PublisherSpringer, Springer Nature
Pages546-555
Number of pages10
ISBN (Electronic)9783319700229
ISBN (Print)9783319700212
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event9th International Conference on Social Robotics, ICSR 2017 - Tsukuba, Japan
Duration: 22 Nov 201724 Nov 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10652 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Social Robotics, ICSR 2017
CountryJapan
CityTsukuba
Period22/11/1724/11/17

Keywords

  • robot
  • child
  • interaction
  • prototype
  • design
  • mirroring
  • imitation
  • autism

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  • Cite this

    Chevalier, P., Li, J. J., Ainger, E., Alcorn, A. M., Babovic, S., Charisi, V., ... Evers, V. (2017). Dialogue design for a robot-based face-mirroring game to engage autistic children with emotional expressions. In A. Kheddar, E. Yoshida, S. S. Ge, K. Suzuki, J-J. Cabibihan, F. Eyssel, & H. He (Eds.), Social robotics: 9th International Conference, ICSR 2017, Tsukuba, Japan, November 22-24, 2017, Proceedings (pp. 546-555). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10652 LNAI). Cham, Switzerland: Springer, Springer Nature. https://doi.org/10.1007/978-3-319-70022-9_54