@inproceedings{e3707725da4f45d68f356b5433cd0282,
title = "Dialogue design for a robot-based face-mirroring game to engage autistic children with emotional expressions",
abstract = "We present design strategies for Human Robot Interaction for school-aged autistic children with limited receptive language. Applying these strategies to the DE-ENIGMA project (large EU project addressing emotion recognition in autistic children) supported development of a new activity for in facial expression imitation whereby the robot imitates the child{\textquoteright}s face to encourage the child to notice facial expressions in a play-based game. A usability case study with 15 typically-developing children aged 4–6 at an English-language school in the Netherlands was performed to observe the feasibility of the setup and make design revisions before exposing the robot to autistic children.",
keywords = "robot, child, interaction, prototype, design, mirroring, imitation, autism",
author = "Pauline Chevalier and Li, {Jamy J.} and Eloise Ainger and Alcorn, {Alyssa M.} and Snezana Babovic and Vicky Charisi and Suncica Petrovic and Schadenberg, {Bob R.} and Elizabeth Pellicano and Vanessa Evers",
year = "2017",
doi = "10.1007/978-3-319-70022-9_54",
language = "English",
isbn = "9783319700212",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer, Springer Nature",
pages = "546--555",
editor = "Kheddar, {Abderrahmane } and Yoshida, {Eiichi } and Ge, {Shuzhi Sam } and Suzuki, {Kenji } and Cabibihan, {John-John } and Eyssel, {Friederike } and He, {Hongsheng }",
booktitle = "Social robotics",
address = "United States",
note = "9th International Conference on Social Robotics, ICSR 2017 ; Conference date: 22-11-2017 Through 24-11-2017",
}