@inbook{06d1d0eba6154c0ab6239ab92c39ef53,
title = "Digital media and interculturality",
abstract = "This chapter draws on digital media created in and for the Australian context to show how dimensions of interculturality as a process can be manifested in contexts of teaching and learning through the creation and playing of Indigenous cultural games. It outlines four cultural design approaches that not only bring into creation interculturally produced digital media that students can engage in but are also exceptional exemplars of digital media that engage students in developing their own intercultural understandings through exploration and discussion with educators and peers. Through these examples, the chapter aims to show (1) the importance of understanding “culture” or the “intercultural” as dynamic and relational, not as something that is pre-established and “out there”; and (2) the affordances and constraints of digital technologies in engaging teachers and learners in experiencing interculturality.",
keywords = "interculturality, critical indigenous research methodologies, CIRM, digital media, culture, content creation, video, 360 image",
author = "Julie Choi and Rhett Loban and Sue Ollerhead",
year = "2025",
doi = "10.1017/9781009294850.024",
language = "English",
isbn = "9781009294805",
series = "Cambridge Handbooks in Language and Linguistics",
publisher = "Cambridge University Press (CUP)",
pages = "316--332",
editor = "Glenn Stockwell and Yijen Wang",
booktitle = "The Cambridge handbook of technology in language teaching and learning",
address = "United Kingdom",
}