Digitising diplomacy: Grand Strategy video games as an introductory tool for learning diplomacy and international relations

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The paper illustrates the rich diplomacy and international relations content contained within Grand Strategy video games and how this could be used as a great learning and teaching tool within the discipline. The paper initially surveys learning and video game literature with an emphasis on strategy and board games. Second, it briefly defines diplomacy and international relations as a point of reference and comparison for subject matter content within Grand Strategy games. Third, it analyses Grand Strategy gameplay, mechanics, and strategies that simulate diplomacy and international relations and how this teaches the player about the discipline. Fourth, it analyses and interprets survey responses from a game forum, to understand player experiences with diplomacy and international relations within a Grand Strategy game. Finally, it highlights how these different manifestations and simulations of diplomacy and international relations, collectively represent a spectrum of digital diplomacy from explicit representations to more conceptual and player based forms.
Original languageEnglish
Title of host publicationDiGRA '17
Subtitle of host publicationProceedings of the 2017 DiGRA International Conference
Place of PublicationMelbourne, Australia
PublisherDigital Games Research Association
Number of pages18
Publication statusPublished - Jul 2017
Externally publishedYes
EventDigital Games Research Association Conference 2017 - Melbourne, Australia
Duration: 2 Jul 20176 Jul 2017

Publication series

NameDiGRA International Conference proceedings
PublisherDigital Games Research Association
ISSN (Electronic)2342-9666


ConferenceDigital Games Research Association Conference 2017
Abbreviated titleDiGRA '17


  • strategy games
  • Grand Strategy games
  • diplomacy
  • International Relations
  • video game learning


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