Effects of depth cues on simulator sickness

Nolwenn Bigoin, John Porte, Iwan Kartiko, Manolya Kavakli

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

4 Citations (Scopus)


In this paper, we discuss our experimental results on Simulator Sickness (SS). A series of experiments were conducted in our Virtual Reality (VR) Lab. Our aim was to investigate the correlations between the perception of depth and the feeling of discomfort, as well as the role of gameplay regarding the familiarity of the viewer with computer games in the feeling of discomfort. Participants were immersed in two different stereoscopic landscapes projected on a semi-cylindrical screen. The results indicate that participants have felt simulator sickness more intensely in the landscape where they perceived less depth cues. We also observed that participants who often played computer games felt simulator sickness less than others.
Original languageEnglish
Title of host publicationIMMERSCOM 2007
Subtitle of host publicationProceedings of the First International Conference on Immersive Telecommunications
Place of PublicationHong Kong
PublisherThe Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering(ICST)
Number of pages4
ISBN (Print)9789639799066
Publication statusPublished - 2007
EventInternational Conference on Immersive Telecommunications (1st : 2007) - Bussolengo, Italy
Duration: 10 Oct 200712 Oct 2007


ConferenceInternational Conference on Immersive Telecommunications (1st : 2007)
CityBussolengo, Italy


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