Abstract
Aristotle once wrote: The things we learn to do, we learn by doing. This is the motto of the Game Design Workshop subject I run at the University of New South Wales. The class brings together artists and programmers to learn about designing games. To do this, we play games. Then we reflect on why they work. Then we change the rules and play some more. Reflecting on this experience helps us to learn the principles behind designing good games. In this paper I share some of the games we have played. I have deliberately chosen these games to illustrate key elements of game design, while also being fun to play, and easy to change. My experience shows that they provide an effective way to teach concepts which students can transfer to the analysis and design of more complex games.
Original language | English |
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Title of host publication | Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007 |
Editors | Yusuf Pisan, Esther Milne, Larissa Hjorth, Martin Gibbs |
Publisher | Association for Computing Machinery, Inc |
Number of pages | 7 |
ISBN (Electronic) | 9781921166877 |
Publication status | Published - 3 Dec 2007 |
Externally published | Yes |
Event | 4th Australasian Conference on Interactive Entertainment, IE 2007 - Melbourne, Australia Duration: 3 Dec 2007 → 5 Dec 2007 |
Conference
Conference | 4th Australasian Conference on Interactive Entertainment, IE 2007 |
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Country/Territory | Australia |
City | Melbourne |
Period | 3/12/07 → 5/12/07 |